Random Encounter – Haze

Haze is Danny’s religion, so he can’t wait to hit up this kind of rush.

 

Read and Post Comments | Get the full article at GameSpot

“Random Encounter – Haze” was posted by sarahl on Wed, 20 Feb 2013 09:00:00 -0800

PS Vita a ‘little behind the numbers’ says Sony

Sony has acknowledged PlayStation Vita sales are not performing up to expectation thus far. Sony Computer Entertainment Japan president Hiroshi Kawano told Famitsu magazine (via Polygon) that the company’s latest portable gaming device has “a ways to go.”

“Certainly, at the present time, maybe we’re a little behind the numbers we originally pictured,” Kawano said. “I feel we have a ways to go in terms of getting across the good traits of the PS Vita, along with everything the software has to offer.”

Kawano said Sony’s plan for the PS Vita–and its other platforms–is for it to have a ten-year lifecycle. He said Sony must “do everything we can” to support and add to the portable in the years ahead.

Earlier this week, Sony announced plans to cut the price of the 3G and Wi-Fi versions of the PS Vita in Japan to 19,980 yen ($213) effective February 28. No mention has been made of a similar price reduction for Western markets.

Explaining the Japanese price drop, Kawano said it was done simply to get more gamers playing the device.

“The biggest reason [for the price drop] is that we simply want to have more people playing the PS Vita,” Kawano said. “Based on our research, there are two broad reasons why people who may want to try the Vita aren’t purchasing it. One, they want to wait until there’s a game they want to play on it. Two, the price is a little out of reach for them. What we also learned in this research is that people who do own a Vita have tremendous satisfaction with it; it’s the kind of platform where you get a feel for how good it is once you touch it. But we found that the price was too big an initial hurdle for this, and this sparked a long internal debate within SCE.”

All eyes will be on Sony this evening, when the company’s 2013 PlayStation Meeting takes place in New York City at 3 p.m. PDT/6 p.m. EDT. GameSpot and its sister sites will be on-hand for the event, which will be live-streamed.

The State of PlayStation 3’s Missing Exclusives

All signs are pointing to Sony announcing the next PlayStation at its PlayStation Meeting 2013 event in New York today, and with the unveiling comes the last days for the seventh-generation of video game consoles. Yet some of the PlayStation 3’s most promising exclusives have yet to see the light of day, and while Sony has a track record of supporting its older consoles (see God of War 2 for the PlayStation 2) it seems unlikely that these titles will see the light of day on the PS3, if they ever see the light of day at all.

Some cancelled PlayStation 3 exclusives, like The Agency, Eight Days and The Getaway 3, were clearly never meant to be. But what about these titles

The Last Guardian

After knocking it out of the park with both Ico and Shadow of the Colossus–two of the PlayStation 2’s most celebrated exclusives–Sony’s first-party developer Team ICO showed a trailer for The Last Guardian to some feverish excitement during E3 2009. The Last Guardian looked like some vintage Team ICO material: players took the role of a young boy and had to befriend a giant griffin named Trico in order to escape the confines of a bleak, gargantuan castle.

But The Last Guardian missed its original release date of 2011, and a rather large spanner was thrown into the works when director Fumito Ueda quit working at Sony to focus on his own projects later in the year. His departure was followed a week later with the exit of the game’s executive producer, Yoshifusa Hayama. Sony announced Ueda would still be working on The Last Guardian in a freelance capacity, and western developer Sony Santa Monica was drafted in to help finish the game’s protracted development.

In February 2012 Sony Worldwide Studios president Shuhei Yoshida says development has been “tough” for the game, and that it was still in development despite its “slow progress.”

The last we heard from Sony was that The Last Guardian would be released when it’s ready, but a couple of weeks ago Ueda released a public statement saying to “keep an eye out” for the game. Will it be shown as a PlayStation 4 title today

Final Fantasy Versus XIII

Easily the most elusive PlayStation 3 exclusive since the machine was unveiled in 2005, Final Fantasy Versus XIII was announced in 2006, along with Final Fantasy XIII and Final Fantasy Agito XIII, as part of a trio of games set in Square Enix’s new Fabula Nova Crystallis universe.

Despite being set in the same universe as Final Fantasy XIII, there was to be no correlation between Lightning’s tale and that of Versus XIII–the game was to feature its own world, characters, story, mechanics, and battle system. Final Fantasy Versus XIII would be a seamless experience, according to director Tetsuya Nomura, and would feature one constant flow of battles, maps, and event scenes. It was also going to feature the most realistic world ever seen in a Final Fantasy game.

After a few screenshots for the game were released in 2008 and 2009, Final Fantasy Versus XIII was never seen again. The first signs of trouble came in June 2008, when Japanese gaming mag Famitsu reported that development on Final Fantasy Versus XIII had stalled so that Square Enix could focus solely on the then-upcoming Final Fantasy XIII, though Square Enix fiercely denied this. Another report surfaced again in July 2012 claiming the game had been unceremoniously dumped, but Square Enix president Yoichi Wada took to Twitter to say that development of Final Fantasy Versus XIII had not been abandoned.

Final Fantasy Versus XIII has now been in development for over seven years, making it the lengthiest development process of any Final Fantasy game in the series’ history. Work on the second direct sequel to Final Fantasy XIII–Lightning Returns: Final Fantasy XIII–is still underway, with the game currently expected to ship in Q3 2013.

Agent

After the massive success of releasing Grand Theft Auto 3, Vice City and San Andreas as timed exclusives on the PlayStation 2, a new PlayStation 3 exclusive title–later to be known as Agent–developed by GTA makers Rockstar North, would be announced by Sony in 2007.

“As part of our long-standing relationship with Rockstar, and the incredible success for both companies with the cultural icon that is Grand Theft Auto we’ve agreed to the PlayStation exclusive rights of the next great franchise from the Rockstar studios,” wrote Sony way back in 2007. This was to be the game that would be unveiled as Agent two years later, when Rockstar promised an action game revolving around espionage and political assassinations at the height of the Cold War in the 1970s. Two years after that–we’re up to 2011 now–an environment artist at Rockstar released a portfolio showing some of his work on the game.

And that’s it. There’s been nothing else. The game has been left mysteriously absent from Rockstar publisher Take-Two’s earnings forecasts, and the last we heard of Agent was in August 2012 when Take-Two CEO Strauss Zelnick said “we haven’t announced anything about [Agent] yet.” Other than the title, that is.

And that it would be a PlayStation 3 exclusive, of course. One that’s been in development for over five years.

Warrior’s Lair

Warrior’s Lair, originally titled Ruin, was introduced in a big way at E3 2011. The game took a front seat as part of Sony’s attempts to push the PS Vita and managed to see more stage time than many other titles. Ruin intended to be a Diablo-like action RPG which boasted interoperability between the Vita and the PlayStation 3, allowing players the chance to easily sync their progress across both platforms.

And then, well, Ruin just sort of disappeared. It was renamed to Warrior’s Lair at the start of 2012, and then Sony announced at the start of April it was taking developer Idol Minds–who most famously developed Pain for PlayStation Network–off the project. The game was then left entirely absent from Sony’s E3 2012 and Gamescom 2012 presentations, and nothing has been heard about it since.

What are the chances of The Last Guardian, Agent or Final Fantasy Versus XIII taking to the stage tonight as part of Sony’s presumed PlayStation 4 unveiling And do you think the time is right for these games to finally come out, or has their moment passed And do you think there’s much hope for any of them in an industry where games that have been in development for years and years tend to end up a little disappointing

Sony’s PlayStation Meeting will take place in New York on February 20 at 18:00 EST/15:00 PST/23:00 GMT. GameSpot will be in attendance and broadcasting the event live.

Indie Hour: Anodyne Highlights

This week on Indie Hour, Ed and Zorine check out the Zelda-esque world of Anodyne and sweep their way past snarky rocks and the Many Dwights.

 

Read and Post Comments | Get the full article at GameSpot

“Indie Hour: Anodyne Highlights” was posted by JessicaM on Tue, 19 Feb 2013 18:30:23 -0800

Wishful Thinking: Predicting the PlayStation 4

With the hours rapidly ticking down to Sony’s New York event, rumour and speculation are running wild that the company is preparing to announce new console hardware. GameSpot’s global editorial team weighed in on their thoughts on the expected features, games, and services that the next PlayStation may offer, and the reality of what’s likely to be unveiled.

If I had to go all-out bonkers with my predictions, I’d say that its supposed codename, Orbis, will be used for the actual device. Given the trend of branding consoles with less-than-unique names, this is a huge stretch, especially since marketing a console is dependent on how relatable your device’s name is. The PS4 controller will be exactly the same as the current DualShock 3, only with the ability to be split into two and used as independent motion controllers.

Sony hasn’t always let customers play their old, physical games on its brand new systems

As far as software predictions go, Vivendi will team up with Naughty Dog, paving the way for a new, next-generation Crash Bandicoot title with touchscreen functions and PS Vita cross-platform goodness. Additionally, Square Enix will get out of its creative slump and make Final Fantasy Versus XIII a launch title for the PS4. Just to up the ante in bizarreness, how about a gritty reboot of Tomba!, one of the most underrated characters to be on a Sony gaming platform

Of course, since we’re living on planet Earth, and expectations are usually beyond the reality we’re given, the PlayStation 4 will unimaginatively be called that: the PlayStation 4, complete with the 2002 Spider-Man movie title font for its name. Used games will still be playable, but will require a surcharge to activate.

The usual franchise culprits will be announced: a new Uncharted, a new Killzone, more teasing of The Last Guardian, and a new Infamous. Sweet Jesus, the latter announcement would make my day. Other potential surprises include Metal Gear Solid 5/Phantom Pain/whatever Kojima Productions is working on to be a PS4 exclusive. For a year. As much as the Metal Gear Solid brand is synonymous with the PlayStation, Konami still needs to make money.

I also hope that Sony makes the PS4 backwards compatible with PS3 titles, though I give it almost a year until it does so with a new hardware revision. Sony has inconsistently let its loyal customers play their old, physical games on their brand-spanking new systems, so I’m expecting them to make us pay for digital versions of the same damn thing they had eons ago.

Follow Jonathan on Twitter: @MrToffee