Wii U message hard to convey says Ubisoft studio head

Xavier Poix, managing director of Ubisoft’s Annecy, Montpellier, and Paris studios, has spoken out about the challenges of developing launch titles for next-generation hardware, using Nintendo’s Wii U as an example.

Speaking with GameSpot at the annual D.I.C.E. summit in Las Vegas this week, Poix said the Wii U message is hard to convey, something he believes has greatly contributed to the console’s slow start in the market.

“The depth of what you can do with that console is really hard to get across unless you play with it,” Poix said. “It’s different from the Wii, where seeing was believing. With the Wii U, people really need to experience it.”

Poix and his team have been developing titles for the Wii U for the last two years, including survival horror title ZombiU. The game was released to a generally lukewarm critical reception, something which was noted by the game’s developers.

Poix said looking back, he can see where Ubisoft went wrong.

“The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people. ZombiU was designed to be a game for core players launching with a new Nintendo console. We should have communicated better in this respect to let people know what kind of experience to expect. It wasn’t obvious enough that there would be a new controller and new gameplay and a new skill set to develop.”

According to Poix, the fact that the Wii U may have started slower than Nintendo expected is not indicative of its future success, especially as more players adapt to the multi-screen trend.

“We are at a new start in the industry, a moment where gaming is no longer just for geeks. We have consoles like the Wii to thank for that, and the rise in mobile gaming. It’s all leading towards interconnectivity. What will you do on your phone in the future will impact what you do on your console back home, and so on. There will be different applications for different devices.”

Responding to earlier comments by Ubisoft CEO Yves Guillemot that the lack of new hardware is stifling creativity in the game development industry, Poix said this isn’t necessarily true; he believes that creativity is simply at its best around a new console launch, when developers have the chance to deal with both new opportunities and constraints.

“You’ve got a new toy to play with, and for the first time you need to think differently. It’s hard to achieve but it’s the best moment.”

Looking forward, Poix pointed to technology like Microsoft’s SmartGlass application as leading the way in the area of interconnectivity and multi-screen experiences.

Poix’s team is currently working on upcoming Wii U title Rayman Legends, due out on February 26, 2013.

Xbox 720 to require Internet connection

Additional alleged Xbox 720 details have come to light today. Sources speaking to Edge said the platform will require an Internet connection to function and that a new version of Xbox Live will be an “integral” component of Microsoft’s new platform. Though Microsoft is reportedly “absolutely committed” to online functionality for its new machine, games will still be offered in physical form, the sources said.

In addition, the sources said games for the new system will ship with activation codes and “have no value beyond the initial user.” This falls in line with a report from last year, which said the Xbox 720 could block used games in some way. Analysts do not believe this is likely.

These games will reportedly be manufactured on 50GB Blu-ray discs, an upgrade from the DVD drive the Xbox 360 currently sports. Sony’s PlayStation 3 supports Blu-ray, and it has since it was first launched in 2006. Blu-ray disc capacity is significantly greater than that of DVD.

In addition, the sources said Microsoft will ship a new version of Kinect alongside the Xbox 720. No further information was made available, though a previous report said “Kinect V2” could support four-player full-body tracking and allow gamers to sit down while playing. In addition, this technology is believed to adapt to players’ living room, meaning they will not need to move furniture for an optimal experience.

Lastly, Edge‘s source said the previously rumored Xbox 720’s specifications will include an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800 MHz graphics solution, and 8GB of DDR3 RAM. At present, the platform’s hard drive capacity is still reportedly up in the air.

An Xbox 360 successor is, of course, still unannounced and Microsoft did not comment on this report. It may not be long before that changes, as the platform holder is rumored to announce the Xbox 720 during an Apple-style media presentation in late March, perhaps in conjunction with the 2013 Game Developers Conference.

Sony is holding a “PlayStation Meeting” February 20 in New York City where the company is rumored to announce the PlayStation 4. GameSpot will be in attendance.

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