Tearaway Goes Light on Touch Controls

I didn’t understand the fingerstuff either. I mean how would it know what your finger looked like. But i figure they could just make an animation, and yeah make an option that picks your finger colour and contrast. If anything have patterns and fun colours if people don’t want to ruin the immersion, by seeing a thumb sticking up.

Now Playing: Counter-Strike: Global Offensive

I was a big fan of CS 1.3, them 1.6 came with steam and was horrible at the beginning. But then they release scource. The gameplay was bad, the character was too cartoony. And now they bring this new CS…. Sorry but this CS is the worst of all. Just look at the buy menu, look like a xbox menu. Even if it cost around 20$, I assure you this game is terrible!

Sound Byte Radio Episode 9: Dariusburst, El Shaddai, DKC

August 17, 2012 12:28AM PDT

This week’s musical adventure brings us sounds of sweet electronica and ambiance stemming from adventure games, platformers, and RTS’.

Hello and welcome again, video game music lovers! After the last episode, it’s time to revert to our regular-scheduled programming for this week’s Sound Byte. We’ve got a smattering of sounds for your earbuds, which will prove especially tempting to those interested in some electronic and ambience stylings.

As per usual, download the podcast here. If you have any thoughts on today’s show, do give us your valuable input(s) at the bottom of the page.

Nier Gestalt & Replicant Original Soundtrack

Song: Kaine / Escape
Composer: Keiichi Okabe
Vocals: Emi Evans
Buy from Square Enix store and iTunes.

El Shaddai: Ascension of the Metatron Original Soundtrack

Song: A Floral Creation
Composers: Masato Kouda, Kento Hasegawa
Buy from iTunes.

Dariusburst Original Soundtrack

Song: Iron Corridor
Composer: Shohei Tsuchiya
Buy from CD Japan. Buy Dariusburst Another Chronicle Soundtrack here.

The Music of Command & Conquer

Song: Radio
Composer: Frank Klepacki
Check out Frank Klepacki’s site here.

Jim Power in Mutant Planet

Song: Level 3 – Mutant Forest
Composer: Chris Hulsbeck
Check out Chris Hulsbeck’s music here.

Kong In Concert

Song: Beneath The Surface (Aquatic Ambiance)
Original Track Composer: David Wise
Arranger: Vigilante
Download the free album here.

Changing up seasons with Nayuta no Kiseki

Anyone who thinks that the PSP should be put to pasture may want to reconsider, as the system is still a-ticking over sales-wise in Japan. Ys creators Falcom are still sticking to the system before their official “move” to the Vita with Ys: Celceta Tree, and it goes to show with their latest action game Nayuta no Kiseki.

And before you start comparing notes and seeing the lineage between this and past “no Kiseki” games like Zero no Kiseki and Legend of Heroes: Trails in the Sky, don’t bother, because there aren’t any story ties between this and past Legend of Heroes games. This is a good thing, as no prior knowledge of past Kiseki games is needed to enjoy the narrative.

Players control a boy named Nayuta, whose fishing village lifestyle was disrupted when a giant meteor crashed from the sky and created a giant tower nearby. After much exploration, Nayuta ends up having to solve the mystery of the new continent known as Lost Heaven together with his friend Signa and the fairy Noi while figuring out who the mysterious girl in the coffin of the Star Garden is. Along the way, they come across different continents filled with all manners of monsters and platforming action.

Our tag team duo of Nayuta and Noi aren’t defenseless, thankfully. Nayuta brandishes a sword to cut foes apart while Noi can cast spells ranging from giant red spinning blades to whirling tornadoes that damages enemies over time for a short period. There’s no such thing as mana management here; attacking enemies with melee force will charge up Noi’s magic stock fast so that you can continuously pile enemies with magic without much repercussion.

Chaining as many hits together will yield a temporary stat boosts for our hero until he either gets hurt or until the combo counter meter on the bottom left side of the screen goes to zero. Suffice to say, combat is really fun as Nayuta controls like a breeze and the enemies provide ample challenge.

In addition, our hero has access to special gear moves that are bolstered by his fairy compatriot. After acquiring one of these powerups early in the game, players can press and hold the circle button after an attack to unleash a short-ranged gear-powered slash that breaks down tough barriers and walls. Later on, you can hold onto green bulbs using a gear hold maneuver that lets you traverse to hard-to-reach spots.

The catch is that you’ll expend a bit of blue energy; deplete it and Noi gets stunned momentarily. While doing the charged gear slash was helpful in dealing big damage, we had to take some time getting used to the gear hold maneuver. The controls were easy enough, but calculating your jumps from one bulb to another required a bit of guesswork.

Rather than having each area interconnecting with each other seamlessly like a typical RPG, Nayuta no Kiseki divides each area into stages you can revisit over and over (like Super Mario). Players can replay them after their first playthrough just to boost up their rankings and collect anything they missed out on. Thanks to the game’s weather-changing system, the game encourages you to as certain parts of a stage won’t open up unless you change the game’s weather.

Masquerade Murder – Dishonored Interview Gamescom 2012

We caught up with lead designer Ricardo Bare to chat about the brand new Dishonored mission on show at Gamescom 2012, The Assassination of Mrs Boyle

 

Read and Post Comments | Get the full article at GameSpot

“Masquerade Murder – Dishonored Interview Gamescom 2012” was posted by sarahl on Thu, 16 Aug 2012 06:22:01 -0700