The Expendables 2 Review

Most people who go missing shouldn’t expect an army of heroes to spring into action and scour the globe to find them, but money changes everything. When a billionaire is abducted, four brave and cash-starved mercenaries join together to save the unfortunate man from whatever fate his captors have in mind. Along the way, the foursome punch, slash, shoot, and blast their way to victory as the resulting body count goes through the roof.

The Expendables 2 video game (just barely) tells a story that unfolds shortly before the events depicted in the upcoming movie of the same name. That means you won’t have to worry about spoilers as you work through the game’s 20 stages. Aside from a few brief scenes that are surprisingly light on exposition, there’s not really a narrative. The lackluster plot is as much a benefit as it is an issue, though, because there’s nothing to distract you from focusing on the real action.

With the exception of some relatively brief and infrequent on-rails sequences that take place in vehicles, The Expendables 2 is a shooter in the vein of Neo Contra, or 2009’s G.I. Joe movie tie-in. The action is viewed from an isometric angle that lets you see a substantial portion of whatever environment you might be navigating, but in this case there are four heroes working together to deal pain to the seemingly endless waves of enemy goons instead of the usual two. Those four heroes can be controlled either by real friends or by the computer, depending on your preferences and circumstances.

The available mercenaries each have two primary weapons they can switch between, as well as melee attacks and signature killing moves. Visually the character models resemble the characters in the film franchise, particularly Stallone’s character, but the main reason to pick one mercenary over another is the primary weapon selection. Yin Yang carries a simple machine gun and some deadly throwing knives, while the bulkier Gunner Jensen can choose between a shotgun and a sniper rifle with a laser sight. Barney Ross is a middle-of-the-road character, meanwhile, and Hale Caesar packs more explosive equipment than the other guys.

They all start out quite strong (these guys didn’t get where they are due to misfiled paperwork), but you make them even stronger by purchasing skill and weapon upgrades with the experience points you earn while playing through the campaign. Health, movement speed, and weapon effectiveness can all be enhanced slightly, just enough to make later stages less intimidating but not enough to make them too easy. The differences between a fresh character and one that has been powered may not be substantial, but upgrades still serve as a nice reward for your efforts.

If you’ve played games of this sort in the past, you shouldn’t have much trouble with The Expendables 2 on the default Casual difficulty setting. There are a few places throughout the campaign where the action gets crazy enough that you might get unlucky and fail a mission, but generous checkpoint placement typically prevents you from losing much ground, and there usually are enough points of cover that four heroes are quite capable of cutting a swath through any enemy forces. There’s also the option of the Hardcore setting, if you think you’re up to it.

Start/Select – Lucasarts President Steps Down, MineCon 2012

You will be at GamesCom, eh? Should I take the short two hour train ride? Likely, no. Exams and all. Also, Jane. I want to post something today, and every day this week, but I don’t really have anything new to say. That “Also, Jane” wasn’t me adressing Jane as a person, but rather the topic d’jour. THIS IS A VERY CONVOLUTED POST, once again proving that they can’t all be good ones.

Blizzard bungles StarCraft II patch 1.5.0

August 6, 2012 8:06AM PDT

StarCraft II’s latest patch arrived with a swarm of game-breaking bugs. Here’s how wrong the 1.5.0 Arcade patch went.

At the end of July, Blizzard revealed the details of its 1.5.0 Arcade patch for StarCraft II, hailing “sweeping changes to the Battle.net experience”. The patch, it said, would contain no balance tweaks and very few bug fixes; instead, it represented a huge overhaul of the graphical user interface and changes to the system for delivering further patches.

The new streaming-based patch system, as used in World of Warcraft and Diablo III, was to reduce wait times in StarCraft II. The shiny new interface included in the patch was meant to make navigating much more intuitive, with a new Arcade feature used to separate out and showcase the unique custom maps created in the game’s map editor. This would shine a much-deserved spotlight on those creators who put months of work into making the best mods in StarCraft II.

Such was the plan, but the reality of patch 1.5.0 has been rather different. Since landing on August 1, 1.5.0 has been plagued with technical issues that left many unable to play StarCraft II at all.

The patch’s troubles ranged from inconveniences, such as needing 10GB of free space on your hard drive to complete the install, to total game failure, including the game launcher becoming stuck in an infinite loop of crash-launch.

Those players who avoided problems with installing the patch itself may well have faced worse problems inside their game. In-game issues included having your interface language changed, a bug that could only be repaired by locating a text file in your install folder and manually changing back the language (if you have this problem, see the official support pages for a fix).

Players who went straight into their normal stream of ladder games may have escaped all those problems only to find that after playing a few games they were often not gaining or losing small amounts of points but in some cases losing hundreds of ladder points for winning matches. Those who skipped the ladder and instead played custom games were saved from the agony of seeing their hard earned ladder points disappear, but may have encountered other issues with their custom games.

Approximately half of all custom games currently seem to be using up-to-date game balance, while the other half uses balance from around the time the game was released. This change makes it a completely different game – and one that is fundamentally imbalanced. Units cost different amounts, some tech trees differ slightly, abilities that have been removed are back and new ones are gone.

This patch has numerous game breaking-issues that affect almost the entire player base, with more bugs being reported all the time. Some of the hardest hit are the Mac users, as it seems the current update has removed support for older versions of OSX. Though Blizzard has acknowledged many of these faults and have said it is working on fixes, many fans feel patch failure on this magnitude is totally unacceptable.

Although Patch 1.5.0 may make everything look a little prettier, and might even be great in the long run, it has been an abject failure so far. With recent Diablo III balance and patching issues and now this, Blizzard is developing a reputation for poor quality control on its updates. How long will the die-hard fans associated with Blizzard games put up with this?

Have you been experiencing any of these issues? What are your thoughts on Blizzards latest patching failures? Comments below, please.

League of Legends Championship Series begins in 2013

Salaried players, a regular season of live match broadcasts, and a championship to cap it all off: Riot Games’ plans for next year’s League of Legends series should sound familiar to major league sports fans. The company revealed plans today to boost its League of Legends eSports campaign with the Championship Series starting in early 2013.

The game, which was reported last month to be the most-played PC game in North America and Europe, will soon gather eight salaried teams composed of players from those regions, as well as salaried teams from Asia. They will compete in multiple regular-season matches each week, leading to regional playoffs and a world championship, with matches broadcast live in high definition at no cost to viewers. “Millions of fans tune in every time we support a major League of Legends tournament, so we’re broadening that support in an unprecedented way,” said Brandon Beck, CEO of Riot Games.

Play from the Challenger Circuit outside the Championship Series will still be encouraged by Riot. Dustin Beck, vice president of eSports at Riot Games, promised to work with Intel Extreme Masters, Major League Gaming, the IGN Pro League, and others throughout Season 3 “as they foster the next generation of League of Legends competitors.”

The top three teams from the upcoming League of Legends Season Two regionals for Europe and North American teams, at Gamescom and PAX Prime respectively, will pre-qualify for the Championship Series. Stay tuned to GameSpot for coverage and commentary on the events as the second season progresses.

–Translation assistance by Sophie Jung

New Prince of Persia screenshot surfaces?

Over the weekend, Ubisoft forum user blueobelix posted a “leaked screenshot” to the official Ubisoft forums, claiming it comes from a new entry in the Prince of Persia series. The screenshot (below right) is labeled “POP_ZERO_2” and its focus is a muscular, dark-skinned character.

The screenshot appears to stem from an early build, as the image shows the game running at 13 frames-per-second, suggesting the game is not ready to be shown publicly.

In a 2010 interview with CVG, former Ubisoft art director Jonathan Jacques-Belletête used the term Prince of Persia Zero as an internal title for the 2008 reboot-like action game.

The “POP_ZERO_2” screenshot would seem to indicate an additional reboot or series spinoff or simply the second in a series of images. A Ubisoft representative told GameSpot, “Ubisoft does not comment on rumors and speculation.”

In February, a supposed Ubisoft 2012 release calendar indicated a new Prince of Persia game would ship in 2012. Ubisoft called this schedule inaccurate.

The Prince of Persia series has been dormant since 2010’s Prince of Persia: The Forgotten Sands. A film–Prince of Persia: The Sands of Time–released in May 2010, but fell short.