StarCraft 2 For The Rest Of Us

It feels more like SCII was squeezed until the last drop rather than providing something truly original.  Achievements and the arcade stuff all look and feel like they were made by the summer intern rather than the core developers, whom were all too busy with math, balance, and multiplayer to be bothered to make more worthwhile, original additions.  The world expected a lot from Blizzard releases, once upon a time, and now it seems like the world just expects the hardcore fans to be satiated and the casual gamer to be distracted enough to forget that what they’re playing isn’t the best they could have gotten for their money.